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Sonic the Hedgehog (from Sonic Advance & Battle)
created by Shazzo for his never finished Super Mugen Bros project
edited by YochiThMaster333
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This one is an edit of what usually referred to as "SMBZ Sonic", however, Shazzo states that this was made for his
never finished "Super Mugen Bros project" in the original readme file (see SonicSMB readme (original).txt). This edit
feels more like an overhaul rather than an edit, to be honest. He still retains his weapon mode.
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Update history:
YTM's Edit v1.1:
- Fixed an issue where Sonic Spin is unblockable at close distance (because that vanilla MUGEN guard state latency)
- Altered his taunt a bit
- Increased his speed a bit
- Added braking state (from running)
- Added turning animation
- Added voice clip to aerial variant of Spin Dash
- Updated his palettes
- In .cmd file, I moved ChangeStates of Sonic Slide to the bottom of special moves' ChangeState to prevent it being
  prioritised over Chaos Shockwave
- Talking about Sonic Slide, it can now hit downed opponents

YTM's Edit v1.0:
- Added jump sound
- Added taunt
- Added throw (based on Sonic's FThrow from Super Smash Bros.)
- Adjusted hitsparks positions
- Made him to use proper default "Guard Spark" number (originally it used "Hit Spark" instead of "Guard Spark")
- Made all possible normals faster (akin to Shazzo's newer creations, like his Mega Man X and two lesser known Sonic
  versions)
- All normals received new sprites/frames
- Removed duplicate normals from .cns file
- Added new moves:
-- Diagonal Spin Dash: Sonic's new anti-air move (variant of Spin Dash)
-- Slide: Sonic's new dashing move (inspiration from DXG's Shazzo's Sonic edit)
- Changes in moveset:
-- Chaos shockwave: the shockwave itself became a separate helper object, and is now given a new sound effect.
-- Sonic spin: made the move longer, changed sound, and gave it new frames (taken from Shazzo's Sonic Legend)
-- Spin dash: added a few more frames for cooldown, added frame before boing and changed sound
-- Chaos Shock: the blast became a separate helper object, and is now given a new sound effect.
-- Sonic Lightning: Added new frames.
- Removed his unique common1.cns file as it's really bugged (justified since he's an edit of "CvS" Axel Stone by Actarus)
- Nerfed his stats (from 200 Attack and 150 Defense points to 100 Attack and 100 Defense points)
- Changed intro and win poses along with adding new one for the latter
- Added AI (and I'm pretty sure he will be brutal if you get too close to him)
- Improved Standing Animation
- Added more new palettes

09.02.2007* (MM.DD.YYYY) (Shazzo):
**FIRST RELEASE**
*Judging by files of Sonic before this edit
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Move keys:
236 - D, DF, F or D, F
214 - D, DB, B or D, B
623 - F, D, DF
66 - F, F

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:
Throw - z+c (close)

Spin Dash - 236, x/y/z
^ Distance travelled varies with button pressed

Diagonal Spin Dash - 623, x/y/z
^ Distance travelled varies with button pressed

Sonic Spin - 214, x/y/z

Sonic Slide - 66, a/b/c

Chaos Shockwave - 236, a/b/c
(original description by Andrew "Shazzo": Sonic uses the chaos emerald to summon a shockwave that knocks the opponent
away.)

Chaos Shock - 236, x+y/y+z/x+z (uses 1 power bar)
(original description by Andrew "Shazzo": Sonic's emerald powers up, and unleashes a beam of concentrated chaos energy.)

Sonic Lightning - 236, a+b/b+c/a+c (uses 2 power bars)
(original description by Andrew "Shazzo": Sonic charges himself up with the chaos  emerald and lunges at the opponent
in a burst of blue flame.)
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What need to do:
- idk
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Sega and Sonic Team - for making Sonic franchise in its entirety
Shazzo - for being an Aussie who makes characters using Actarus' KOF sprited "CvS" Axel Stone
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